All fan art characters are copyright to their original owners.

Illegal disbursement of any affiliate artwork or my own for profit will be prosecuted to the furthest extent of the law.

 

 

Alison Volkmar Concept & Texture Artist
OBJECTIVE
Pursuing a position as a junior Concept & Texture Artist or an entry-level Environment Modeling billet within an organization that fosters my passion and creativity.
SUMMARY OF SKILLS
  • Proficient in crafting quality art in a short span of time.
  • Self motivated individual who works well in a group atmosphere to attain a common goal.
  • Experienced in current texturing and digital painting techniques.
  • Well-versed in various art communities such as Deviant Art, CGSociety, and ConceptArt.org.
GRAPHICS
Maya
3DS Max
Photoshop/Illustrator
Cinema 4D
Unreal Editor

OFFICE/OS
Microsoft XP
Mac OS X
Word
Excel
PowerPoint

VIDEO
Adobe AfterEffects
Final Cut Pro
Shake
Flash

PRODUCTION
Illustration
Basic 3D modeling
Storyboarding
High Res texturing
INDUSTRY EXPERIENCE
Liquid Development - www.liquiddevelopment.com
  • Made costume variation concepts based on previous designs with a personal touch to them.
  • Learned new programs to better fit the work flow as well as new techniques for enhanced quality.
  • Created believable game textures through written descriptions and utilization of many maps per object.
Secret Legion Productions - www.secretlegion.com
  • Used the GI settings in C4D to create HDRI lighting for scenes.
  • Created cartoon shaders for skin and metal type materials using C4D.
ACADEMIC EXPERIENCE
  • Texturing - UV and texture polygon models both low and high resolution using various Photoshop skills and tricks as well as utilizing multiple maps for each 3D object.
  • Traditional Art - Strong understanding of anatomy, color schemes, mood, contrasts and values to produce quality concepts.
  • Rendering - Profuse knowledge of Mental Ray as well as lighting attributes to provide more realism to the subject.
  • Modeling - Basic skills and knowledge of hard surface modeling and normal mapping.
EDUCATION
Full Sail Real World Education - www.fullsail.com
  • Associate of Science in Computer AnimationDecember 2005
  • Bachelor of Science in Computer AnimationOctober 2006

References and salary history available upon request

 

 
 
  All images are personal property and cannot be used without written permission of Alison Volkmar.   © Copyright 2006-2007. All Rights Reserved.