August 2017 - July 2019

3D MODELER AT AEGIS TECHNOLOGIES

• Modeled, textured, UV mapped and created both standard and PBR textures for Unreal engine and VBS using Substance, Quixel, Maya and Photoshop.
• Created documentation and in-house wiki for new processes and trained junior 3D artists when needed.
• Quality checked models and modeled to exactness according to specific calculations and blueprints provided by the Department of Defense.

 

LIMITED GALLERY

Due to the constraints of making assets for the US Military, most of my work cannot be shared without a clearance. These are low to mid poly textured in Substance Painter and Photoshop.

 

ALISON VOLKMAR

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©2019 by Alison Volkmar