August 2017 - July 2019
3D MODELER AT AEGIS TECHNOLOGIES
• Modeled, textured, UV mapped and created both standard and PBR textures for Unreal engine and VBS using Substance, Quixel, Maya and Photoshop.
• Created documentation and in-house wiki for new processes and trained junior 3D artists when needed.
• Quality checked models and modeled to exactness according to specific calculations and blueprints provided by the Department of Defense.